
My Story So Far
In 2018 I began a Bachelor's Degree in Computer Games Design at Teesside University in Middlesbrough, United Kingdom. Over the next two years I worked on a handful of games, both as academic and personal projects.
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​In March of 2020 I attended ExpoTalent, an annual exhibition highlighting the work of second-year students. Showcasing my most
recent personal projects, Magnetism and Planetery, I was able to land a year-long placement opportunity with Double Eleven, an independent developer and publisher in the UK.
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After the placement year was complete, I accepted the offer of a full-time role at the studio, electing to complete the final year of my degree part-time.
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Throughout the next three years, I graduated university with First Class Honours, received my first industry credit on the hugely successful Minecraft Dungeons, and progressed from a Junior Game Designer up to a Technical Designer role.
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In August of 2024 I moved to the United States and I am currently searching for my next role in the industry.